reality.com
Reality.com is the home of Reality Simulations, Inc., a long-running game company that keeps classic play-by-mail strategy gaming alive on the web.
What is Reality.com really about?
The Reality.com home page belongs to Reality Simulations, Inc., often called RSI.
The company says it has produced play-by-mail games since 1984.
That makes the site very different from what its domain name may suggest.
It is not mainly about reality TV, virtual reality, news, or social media.
Instead, Reality.com is a doorway into slow, detailed games where players make choices and send turns to a game system.
The website still carries the feel of the older internet, which fits the games it serves.
What games can people find on Reality.com?
One major game is Duel2, which was formerly called Duelmasters.
Duel2 focuses on fantasy gladiators who fight in computer-run arena battles.
Players manage warriors rather than controlling every sword swing in real time.
The site also has material about the fictional world of Ghea, including Alastari and Lirith Kai.
Another major title is Hyborian War, a strategy game set in the world of Conan.
Players lead kingdoms and deal with war, armies, characters, and political choices.
Reality.com also lists Forgotten Realms among its supported games and provides rules and setup information for it.
These games ask for patience, planning, and imagination more than fast hands.
How does play-by-mail gaming work here?
Play-by-mail games come from a time before modern online games were normal.
A player sends a set of orders for a turn.
The game company processes those orders together with the actions of other players.
The player then receives results and decides what to do next.
Reality.com shows that this old system did not completely disappear when the web arrived.
Its contact information even lists separate email addresses for sending turns for games such as Forgotten Realms and Hyborian War.
The company also has a page where players can order game setups.
This creates a strange mix of two eras, because the games were built around mail while the website helps players manage them through the internet.
Why does Reality.com look so unusual today?
Reality.com feels more like a preserved hobby website than a modern gaming store.
Its pages focus on text, rules, links, contact details, game worlds, and player information.
There is little of the large artwork, video, animation, and sales design common on newer game sites.
That simplicity can look dated, but it also makes the site interesting.
The design shows what many useful websites looked like when the main goal was giving people information instead of keeping them scrolling.
Even the RSI links page points toward community forums and other game resources in a direct list.
For players who already understand the games, this basic structure may be enough.
For a new visitor, however, the site can take time to understand because there is no modern guided introduction.
Is there still a community around the games?
Reality.com includes links to player forums for its game communities.
The Duel2 area also has a forum with sections for subjects such as tournament discussion.
This matters because play-by-mail games depend on more than rules.
Long games can create rivalries, alliances, stories, and shared history between players.
A community can therefore become part of the game itself.
The slow pace may even help people think more about each move because there is no need to react in a few seconds.
What makes Reality.com important beyond its games?
Reality.com is a small example of how the internet can preserve a form of gaming that newer technology could easily replace.
Many modern games are built around instant matches, constant updates, and fast rewards.
Reality Simulations comes from another idea.
A game can be slow.
A game can ask players to read.
A game can make waiting part of the experience.
The company rules still describe procedures for joining games such as Hyborian War and Forgotten Realms.
That gives Reality.com value as more than an unusual domain name.
It acts as a working window into the history of multiplayer gaming, where imagination, written orders, computer processing, and long-term strategy came together years before today's online worlds became common.